This project based in Unreal Engine 5.2 took place over the course of just two days for the 48+8 Game Jam #4. The premise of this game was the use of the rubber ducky as a unconventional weapon to fling hostile AI and objects in order to progress through several different levels.
I coordinated and worked with two others to complete this project. I was largely responsible for the level design portions of the game jam.
Game play Designer for the premise of the project
Development of 4 stylized gameplay layers/levels while communicating with other team members.
Coordination and development with a team while under a strict deadline
Creation of varied lighting across multiple different levels
Implementation of several minor blueprints for music, and for level transitions