Unannounced Project
Unannounced Project
This project is an upcoming tactical cooperative shooter currently in its early stages of development. I am responsible for the level design.
The focus is on ensuring easy navigation and guiding the player's attention to key areas to prevent them from getting lost. This is achieved through strategic placement of doorways, visual markers, hallways, and boxes to naturally lead the player in the right direction.
The design includes inter-connectivity to previous areas, supporting planned game design by making backtracking engaging and hinting at future zones. Rooms are varied in size, and content to create diverse and unique encounters throughout the level.